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Copyright © Brandon Quaal. All Rights Reserved. (disclaimer)
  080.3293.2553
bquaal@gmail.com
Sapporo, Japan
 
 

 
 
 

Brandon Quaal's Level Design Portfolio

About Me

I am a Level / Game Designer, graduated from The Art Institute of Vancouver (Game Art & Design Diploma).
I'm currently living in Sapporo, Japan as an English instructor.
But I've never lost sight of my true goal:
Design
.

Design Documents

The Fifth Day
Sell Phrase: "The Fifth Day was both an end and a beginning."
Plot: A fleet captain crash lands with a few other fleet ships on a lush planet moments after a failed hyperspace jump. As the captain, you must recover your crew members and find your way to the only functional ship left. However, the way they must leave the planet causes a massive explosion destroying most life.
The Catch: This "lush planet" is the Earth during the Cretaceous period. The average player will not recognize the correlation despite being shown Pangea during the crash sequence. This causes the player to rethink the future... and the past, upon completion of the game.
Genre: First Person Shooter
Doc Info: 16 Pages - 11x17 Paper - 12,500 words
Codename: Esoterics
Sell Phrase: "Orphia is constantly vigilant.”
Plot: A group of pious military researchers calling themselves Orphia is developing technology that fuses with the human body in effect creating a new cyborg race. Orphia needs specimens to test their technology on and who better than the military elite? Orphia began to recruit; “Esoterics” was born.
The Catch: "Smart Bosses" and an open ended upgrade system. The player is given optional upgrades which will boost his prowess but decrease his hitpoints. Equipoise is key. Smart bosses learn from the player's decisions about these upgrades and will fight with the player's weakness in mind. This leads to a unique and highly replayable single player game.
Genre: Action Adventure
Doc Info: 1 Page - 8.5x11 Paper - 550 words
Red Saru
Sell Phrase: "Be Yourself; it will pay off in the end.”
Plot: Saru is a monkey but was raised by bunnies. Being a monkey, she always had a little too much energy for the bunnies' lifestyle. But one day Saru's life was thrown out of control when a group of hunters nabbed some of her bunny family. She decided it was up to her to save them.
The Catch: Saru must overcome a multitude of challenges as she tries to find her way through a forest riddled with baddies and traps all the while trying to locate her bunny brothers and sisters to bring them back home alive. In the end, Saru uses her wit and patience to save her family and proves to them that she has changed.
Genre: Action Platformer
Doc Info: 1 Page - 8.5x11 Paper - 500 words
Fearnot A Story Short
Sell Phrase: "Wherein fear may dwell, fearnot thine self lest ye be swallowed o'er this art.”
Plot: After meeting the Beauty, you are entreated to help save the Beast but the Story Teller has a daunting premonition. The players decline and choose to slay the beast but endeavor a partner: The Beggar. The Beauty appeals but is spurned: "Mad let us grant him, then; and now remains that we find out the cause of this effect, or rather say, the cause of this defect. For this effect defective comes by cause. Thus it remains, and the remainder thus. Perpend." The end is unclear.
The Catch: The Story Teller and Beggar must work together to solve problems and puzzles. The story teller tells of presentiments and the Beggar tries his best to avoid them. The Beggar, with the help of the Story Teller, is able to change forms into various insects and animals to be able to complete humanly impossible tasks. Puzzles are diverse and forward the plot but nobody knows what will happen to the Beast. Do you?
Genre: Puzzle
Doc Info: 5 Pages - 8.5x11 Paper - 1,800 words